Clash of Giants: Civil War takes the game system from Ted S. Raicer’s popular and critically acclaimedClash of GiantsWWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg.
Clash of Giants: Civil War uses a modified version of the chit-pull Activation system ofClash of Giants II: Campaigns of Galicia and First Ypres, 1914, while retaining theCoGcombat system. Every (mostly brigade-level) unit has a Tactical Efficiency Rating based on its morale, training, leadership, and experience, but even a poor unit can have a heroic moment, while the Iron Brigade might not always be made of iron. It is a true player’s system, which produces realistic results without a lot of fiddly procedures, and allows players to concentrate on the game rather than the rules.
Units inClash of Giants: Civil War are mostly infantry brigades (with the odd cavalry brigade or demi-brigade). Each day is divided into 4 day turns and 1 night turn. The maps depict woods, hills, steep hexsides, railway cuts and embankments, roads, rivers, creeks, bridges, towns, marshy ground, and the Devil’s Den atGettysburg.
Contents: one back-printed 34×22″ Map, 264 5/8″ Counters, 1 Rules Book, 1 Battle Book, Player Aid Cards and 1 Die.
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